WoW Priest Shadow Talent Guide from tentonhammer.com

Posted on April 10, 2008 by Stephen

Original link

This shadow talent guide goes over each of the talents in the Priest's shadow talent tree. This is the tree that most priests focus on while leveling since it allows you to do significant amounts of damage quickly. While many players find leveling a holy priest slow and painful, few players complain about "melting faces" as a shadow priest. Once at the end game though, few players choose to stay shadow though other than those that mainly solo, pvp or are needed in raids, Shadow Priests are still viable at end game in all situations, but most players look at priests as healers, not damage dealers and you will have a harder time finding groups.




Tier 1


Tier 1 is available at level ten, when your first talents open up.



  • Spirit Tap - Max 5 points, provides up to a 100% chace to gain a 100% bonus to your spirit for 15 seconds after killing a target that yields experience. You also continue to regenrate mana ata 50% rate while casting.


    • Amazing base level ability as it allows you to grind and level much faster.

    • Requires you to land the killing blow, if someone else kills the target you do not get the buff.

    • Strongly Recommended







  • Blackout - Max 5 points, provides up to a 10% chance to stun your target for 3 seconds when hit by one of your shadow damage spells

    • This works even on DOTs, although it only happens on the application of the DOT not at each tick.

    • Amazing for PvP players as any stun helps, good for PvE while soloing, less useful in a group

    • Recommended for leveling and PvP









Tier 2


Tier 2 talents are available as soon as you have 5 points in that talent tree.




  • Shadow Affinity - Max 3 points, reduces the threat you gererate from shadow spells by up to 25%


    • This is a must for Shadow Priests in groups and raids so that you will not draw aggro as often, useless for PvP and Soloing.

    • Recommended for Shadow Priests






  • Improved Shadow Word: Pain - Max 2 points,
    increases the duration of your Shadow Word: Pain by up to 6 seconds.


    • Since each tick of your SW: Pain is 3 seconds this in essence adds two extra ticks. Each one does additional damage from the base spell. For example instead of 6 ticks of 300 damage or 1800 total, it would cause 8 ticks of 300 damage or 2400 total.

    • Useful for any priest as SW: Pain is once of our most commonly used spells

    • Strongly Recommended







  • Shadow Focus - Max 5 points, decreases your targets chance to resist your shadow spells by up to 10%

    • Very useful in PvP where players can have high resists, and for raiding where bosses have high base resists.

    • Recommended for PvP and Raid builds









Tier 3


Tier 3 talents are available as soon as you have 10 points in that talent tree.



  • Improved Psychic Scream - Max 2 points, reduces the cooldown of your Psychic Scream by up to 4 seconds.


    • Useful in many situations such as multiple MOB fights and PvP. The 4 second reduction is only a 14% reduction, but every little bit helps.

    • Required to access Silence which you will want for PvP fights.

    • Recommended for PVP







  • Improved Mind Blast - Max 5 points, reduces the cooldown of your Mind Blast spell by up to 2.5 seconds.

    • This cuts the cooldown time down to less than 6 seconds, which allows a much better rotation with Mind Flay.

    • Great for PvP where speed of damage counts for a lot more.

    • If used to much in PvE in a group it is very easy to pull aggro.

    • Recommended







  • Mind Flay - 1 point skill, causes over 500 damage over 3 seconds (at max level) and slows the target to 50% movement speed.

    • The definative Shadow spell. It both damages the target and slows them down, what more could you want?

    • As a shadow priest you will be spamming this spell


    • Must have for Shadow Priests









Tier 4


Tier 4 talents are available as soon as you have 15 points in that talent tree.




  • Improved Fade - Max 2 points, decreases the cooldown on your fade ability by up to 6 seconds.

    • While fade is a nice quick threat reduction ability, it only temperarily reduces your threat. Meaning if you do not ajust your threat rate you will just pull them right back as soon as fade stops.

    • Generally skipped as normal fade is good enough.







  • Shadow Reach - Max 2 points, increases the range of your shadow spells by 20%

    • A very good talent for almost any situation, but especially with the movement slowing ability of Mind Flay.

    • Allows you to strike first in PvP and avoid some additional AoE effects in PvE.


    • Recommended






  • Shadow Weaving - Max 5 points, provides up to a 100% chance to cause your target to become vulnerable to shadow damage. When vulnerable shadow damage done is increased by 2% for 15 seconds, and can stack up to 5 times.

    • Great boost to the damage you cause as a shadow priest.


    • If there is a Warlock in your group they will love you as it boosts there damage as well.

    • A must have for at least one Shadow Priest in ever raid.

    • Must have for Shadow Priest









Tier 5


Tier 5 talents are available as soon as you have 20 points in that talent tree.



  • Silence - 1 point skill, silences the target preventing them from casting anything for 5 seconds.

    • Works very well when pulling casters in PvE encounters so that they come away from other dangerous MOBs.


    • Really shines in PvP where you can interupt and shut down enemy casters for a short period of time.

    • Recommended and a must for PvP






  • Vampiric Embrace - 1 point skill, causes 15% of all your shadow damage done to the target to be returned as healing to all party members for 1 minute.


    • A staple Shadow talent and a must have for all players this deep into the tree.

    • Scales as you increase damage you increase healing and is often the only healing needed on trash pulls in instances by level 70.

    • Great for soloing as well as it allows you to be healed in combat as you damage your opponent.

    • Must have for a Shadow Priest







  • Improved Vampiric Embrace - Max 2 points, increases the percentage healed by Vampiric Embrace by up to an additional 10%.

    • Brings Vampiric Embrace up to a total of 25% healing.

    • Simply a must have since it provides so much additional healing for only 2 points.

    • Must have for a Shadow Priest







  • Focused Mind - Max 3 points, reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by up to 15%.

    • This ability improves the mana efficiency of your 2 most used spells (Mind Blast and Mind Flay) by 15%, and allows you to last much longer in group or solo combat.

    • Must have for a Shadow Priest









Tier 6


Tier 6 talents are available as soon as you have 25 points in that talent tree.




  • Shadow Resilience - Max 2 points, reduces the chance you will be critically hit by spells by up to 4%

    • At this level you should expect more from a talent. Has some use in PvP where you will be critically hit more often, but even then of limited use.

    • Save the 2 points and ignore this talent







  • Darkness - Max 5 points, provides up to a 10% boost to all your shadow spell damage

    • An across the board 10% boost to all your shadow damage! You can not even consider not taking this ability.

    • Must have for a Shadow Priest









Tier 7


Tier 7 talents are available as soon as you have 30 points in that talent tree.



  • Shadow Form - 1 point skill, allows you to enter shadow form causing 15% additional shadow damage and reducing all physical damage you take by 10%. While in shadow form you can not cast any holy spells.


    • The talent you are aiming for as a Shadow Priest. 15% damage increase for one single point!

    • While you can not heal in this form, that's why you have Vampiric Embrace and Power Word: Shield, between those two you have more than enough healing and damage prevention to last through any encounter.

    • If really pushed you can drop out of shadow form and start healing.

    • Must have for a Shadow Priest







  • Shadow Power - Max 5 points, increases the critical stike chance of your Mind Blast and Shadow Word: Death spells by up to 15%

    • A huge increase to your critical stike chance with these two spells.

    • Highly recommended since Mind Blast is one of your main damage spells, however care must be taken as multiple criticals can easily pull aggro from almost any tank









Tier 8


Tier 8 talents are available as soon as you have 35 points in that talent tree.


  • Misery - Max 5 points, increases the spell damage the target takes from any spell by up to 5% while they are suffering from Shadow Word: Pain, Mind Flay and Vampiric Touch.


    • Appears as an addition debuff on the target and adds damage to all spells cast against that target by any player.

    • Spell casters in your party or raid will love you for it.

    • Must have for Raids








Tier 9



Tier 9 is the top tier talent and is available as soon as you have 40 points in that talent tree.


  • Vampiric Touch - 1 point skill, a shadow damage dot that at max level does almost 700 damage over 15 seconds and causes all party members to gain mana equal to 5% of any shadow damage you do to the target.

    • The spell that really solidified Shadow Priests position in raids. Allows you to act as a mana battery for all players in your group.

    • While the mana is not enough to keep you going forever, it does add up and become significant over a fight.

    • Must have for Raids





« Prev itemNext item »

Comments

No comments yet. You can be the first!

Leave comment

This item is closed, it's not possible to add new comments to it or to vote on it